
Kids are predisposed to the incessant danger and lures of computer games: the graphic assimilation of characters, weaponry, and its violent and sexual features. Well it's a common fact that even "Lara Croft" doesn't have to scour the recesses of archeological artifacts just to finally see the light and the truth. Even I, as a game buff, would admit to that. If you can teach an infant to mumble the words "mama", how much more when a child is confronted with violence and explicit scenes in a boob tube! What else do you expect? That they'd grow up eating mushrooms like "Super Mario"?!
The game industry is earning billions of dollars every year. The
video enterprise itself is a milking cow of dinero. They're squeezing it out of me and you and the rest of the jerks who rely for excitement in the virtual world.
I also have to confess that it gets better and better every year. They catapult the games to greater heights, which means better game play and character manipulation. The sexual and violent themes even add up to the machismo appeal of the play. But I'm an adult, at least I assume that power and responsibility. But what about the kids?! It's hard enough to survive the angst and the changing environment of childhood, so I'm more specific and concerned about the effects of game videos in the kids' hands themselves.
The video game rating system sucks! There are games that qualify for AO classifications (Adults Only) but are made available to minors. It's despicable to tamper with the mind of a growing child. How will game executives feel if their own maniacal offspring slip to insanity with these games?
Now that's a no- no! My
video game fanaticism gave me more space for creativity and outlet for thrill and passion. But I started with the "Mario Bros.", and I assumed the responsibility as an adult to filter the effects of such cravings. There are positive effects I believe, so long as it does not get out of hand and trifles the mind of the little ones, I'm all for it!