
The newest trend is to scout for sensual, real-life counterparts of animated characters in the
action game adventures-- Angelina Jolie as "Lara Croft", Charlize Theron for "Aeon Flux" and so with Mila Jovovich for "Resident Evil". They are hot in their suits and sexier in their moves. But is this enough to sustain the same cinematic appeal and excellence of virtual game world?
Final Fantasy remained true to its game. In contrast to the real-life setting, it parallels to the animation of the game. Same characters but extensive schemes and story line. It's like stretching the game into a movie. What's good about it is that you'll experience the same suspense tricks and incredible action spins in capsuled dramatic fantasy. Energetic and, I don't know why, but it seemed more realistic or probable against off-the-wall and sometimes awkward action execution real life character presentation. If you're a fan, and you're really into the game rather than the hype of the film, then you'd appreciate it more in
animated series.
Meanwhile, we have to hand it over to the ladies, heroes and the villains. They compensate for the lack of substance or unretained digital effects of the game. Certainly, they bring life to character compared to the voices dubbed in animation. They personify the virtual fantasy into actual heroic icons.
Both genres have the ups and lows. For the animated series, they dominate the virtual dome and visual effects while the real life setting runs poor on its executions. On the other hand, characters are revitalized with better charismatic appeal to the audience in real life cinematic action. The animated series, with too much effects, runs dry on characters and realistic emotions. We could anticipate that future game movies will evolve and revolve more.